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LulzLessons

TEACH REAL WORLD STEAM SKILLS USING 3D PRINTING IN THE CLASSROOM!

We have launched our own program to help you and your students explore different STEAM aspects using 3D printing in the classroom!

A summary of each course is listed below. LulzBot has teamed up with dedicated educator Jason Erdreich to craft engaging and interactive lesson plans! Lesson plans and resources are ready for use in the classroom and align to many ITEEA, NGSS, ISTE, and CCSS criteria! Complete with rubrics, handouts, and many other resources! You spend more time teaching, less time preparing.

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Click on any of the LulzLessons below to download your files and gather your resources. You can also use the topics at the right to filter lessons by subject. All LulzLesson lesson plans are FREE to download.

MORE TO COME!
More LulzLessons are in the works, so check back soon!

QUESTIONS OR FEEDBACK?
Email teachers@LulzBot.com    

Generate Renewable Energy with Wind Turbines

Grades: 3 - 12 Duration: ~6.5 hrs

What do we use when we run out of fuel? What if we had something that never ran out of fuel instead? Students will learn about one type of renewable energy and identify drawbacks, think of new and clever ways to improve upon them by brainstorming, designing, and prototyping.

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Making Smart Storage Solutions

Grades: 3 - 12 Duration: ~6.5 hrs

Where do we put stuff? Perhaps in boxes, drawers, bags, and cases, sometimes specific to the thing we store, sometimes generic. In this lesson, students will identify ways they can better organize or improve part of their lives by designing and manufacturing unique and smart storage solutions. 

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Castle Crushing Catapults

Grades: 2 - 12 Duration: ~7 hrs

While the technology may be ancient, the real-world concepts and lessons that can be learned through designing and building catapults is still very much alive today! Through this hands-on design challenge, students will learn how catapults have evolved over time as they design and build their own modern-day projectile throwing devices under real-world specifications and constraints. 

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